The Temple
This was modeled using Autodesk Maya and I completed it in around 3 weeks. The pillars, fountain, and vases were all created using the CV curve tool and Revolve. The stairs and main building were made using classic hard surface modeling tools, such as extrude, bevel, etc. The materials on every object were either a preset option within an AiStandardSurface material or a texture image from an online source. This was one of my first projects demonstrating my hard surface modeling abilities and the process was a great learning curve. I encountered issues with the UV process of the pillars because parts of the mesh were not fully connected. It took me some time, but I was able to re-UV all the of the pillars through researching techniques on google and trial and error. This project was a very fun one for me, and it is one of the reasons I feel so comfortable using Maya for hard surface modeling. 
Vespa
This model was also created using Autodesk Maya. The experience of modelling this Vespa was very enjoyable to me. It was one of my first introductions to creating smooth surface models. My goal was to have a final result that looked realistic when placed in a real street HDRI. I followed the process of hard surface modelling for the main body and using smooth preview throughout to ensure proper form. I used reference photos from each angle of a real Vespa to establish accuracy. All of the texturing is presets from the AiStandardSurface material in Maya. This model took a lot of work and intricate detailing to complete, but I am incredibly happy with the final product and the new techniques I learned along the way.
Butterfly Dagger
One of my favorite 3D models I have created. This dagger was modeled using Zbrush. This project was my first exposure to hard surface modelling within Zbrush. The learning curve for this project was slightly more difficult for me as it took lots of time to become comfortable navigating a new type of software. However, once I was comfortable, it was a blast getting to experiment with different design choices and techniques within Zbrush. For this dagger I used the Zmodeler tool to create a sharp edged blade, as well as the handle itself. Many of the designs and carvings were created using the DamStandard brush. I thoroughly enjoy Zbrush as a sculpting and modelling software and I am excited for more opportunities to continue creating models with it. 
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